Chat nodes
A chat node is a Claude conversation on the canvas that isn’t a terminal at all. Instead of a CLI running in a shell, it’s driven by the Claude SDK, so it behaves like a chat window rather than a command line. It’s a Claude-only node.
What a chat node is
Section titled “What a chat node is”Because it’s SDK-driven and not a terminal, a chat node gets a richer conversation surface:
- Token streaming — replies appear as they’re generated.
- Thinking blocks — Claude’s reasoning is shown inline when it thinks.
- Slash-command popup — the available commands surface as you type.
- Image paste and drop — drop an image straight into the conversation.
- Cost chip — a running total of what the conversation has cost.
See Node types for how it sits alongside the terminal and other node kinds.
Permissions in chat
Section titled “Permissions in chat”When Claude wants to use a tool, a permission card appears right in the conversation with three choices:
- Allow — permit this one action.
- Always this session — permit it for the rest of this session without asking again.
- Deny — refuse it.
Queueing and stopping
Section titled “Queueing and stopping”You don’t have to wait for a reply to send more. Messages you send while Claude is working are queued and delivered in order (first in, first out). When you want to cut a reply short, Stop interrupts what’s running.
Continuity
Section titled “Continuity”A chat node survives project switches — switch away and back and the conversation is still there. Across an app restart it resumes from a saved session id, and the conversation’s history reloads from the transcript, so you pick up where you left off. (See Terminal persistence for how sessions survive in general.)
Forking from a terminal
Section titled “Forking from a terminal”A Claude terminal agent node has a 💬 action in its header that forks the conversation into a chat node — handing the thread from the CLI over to a chat surface. This is experimental.